1.0.2.4 PhysX Detector by LorD – Destroyed Objects On The Minimap

1.0.2.4 PhysX Detector by LorD – Destroyed Objects On The Minimap

The idea behind the mod is very smart.

The event triggering the minimap marker is the physx engine that powers destruction animations. For destructible elements of the map.

It should be able to display also when enemy tanks bump into buildings without breaking them because this is something that involves physx engine as well but does not trigger any animations.

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8 thoughts on “1.0.2.4 PhysX Detector by LorD – Destroyed Objects On The Minimap

  1. Just a question: Can you run broken destructibles at the same time, or is it one or the other ?

    1. they work together without problems if you have installed them both.
      but i think it is the same as having 2 aimbots installed, maybe a bit to much of the white dots, but you will surely will notice the dots then. 😛

  2. Its a nice mod although quite sad that its only mini map and not mini map and InGame like the one stealthz has.

    Ofcourse this mod may be 10 times as accurate as stealthz’s mod but at the same time you are lacing the visual aspect ‘Ingame’ which stealthz’s mod does have.

  3. 018-07-06 21:38:49.559: INFO: [gui.app_loader.loader] Space is changed: LoginSpace() -> LobbySpace()
    2018-07-06 21:38:50.580: ERROR: Traceback (most recent call last):
    2018-07-06 21:38:50.581: ERROR: File “scripts/client/game.py”, line 714, in wg_onChunkLoad
    2018-07-06 21:38:50.581: ERROR: File “scripts/client/AreaDestructibles.py”, line 372, in onChunkLoad
    2018-07-06 21:38:50.581: ERROR: File “scripts/client/AreaDestructibles.py”, line 831, in __startLifetimeEffect
    2018-07-06 21:38:50.581: ERROR: File “mod_PhysX.py”, line 136, in Lllo
    2018-07-06 21:38:50.581: ERROR: AttributeError: ‘PlayerAccount’ object has no attribute ‘arena’

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